KJ Spatial Lab
Frontend & Spatial Systems Engineering.
High-performance 3D experiences on the web.
Featured Projects
Spatial UX, performance engineering, and real-world 3D systems.
3D Measurement System
→Click-to-measure, raycasting precision, snapping, and label UX in Three.js.
WebGL Performance Optimization
→Draw calls, instancing, GPU memory budgeting, and profiling strategies.
CAD to Web Pipeline
→Large GLB handling, progressive loading, and scalable scene architecture.
About
Read more →I'm Koji — a frontend & spatial systems engineer based in Japan, focused on high-performance 3D experiences on the web.
I work at the intersection of CAD, WebGL, and product UX — building measurement tools, CAD-to-web pipelines, and the engineering plumbing that makes heavy 3D scenes feel light in a browser.
Stack highlights
- TypeScript / React / Astro
- Three.js / Babylon.js
- glTF / Draco / KTX2
- three-mesh-bvh / profiling